A Dragons Quest Update 4 : Presentation and Graphics
A Dragons Quest » Devlog
![](https://img.itch.zone/aW1nLzE2MjAyNzQzLmpwZw==/x200/QexMWv.jpg)
![](https://img.itch.zone/aW1nLzE2MjAyNzgzLnBuZw==/x200/O8gWjd.png)
OK, I have been very sick recently so I haven't been able to complete as much as I wanted to, I did manage to get a Title, Settings and Leader boards Screen up, Not quit running. You can play from the Title but I cant quite thinks of what else I have completed sorry.
I got the Image from here: https://www.vecteezy.com/photo/21875236-dragon-black-and-white-ai-generated
I had to crop it so it fit.
Things I have completed according to my notes:
- Arrow to hit player
- Player needs Health- thinking between 3-5 depends on difficulty
- Health to be on-screen
- Enemy Spawner
- MORE ENEMYS on screen maybe 4-6 at a time - cant overlap
- How often they can shoot
- Death Animations - Enemy and player
I have made my guard animation but have not implemented it yet
I still need music and sound effects but i have a couple saved and in mind.
Unfortunately I have kept this fairly to the point, but I need to go rest.
Files
A Dragons Quest Ver 0.5.zip Play in browser
43 days ago
A Dragons Quest
The Final release of my Utas Game.
Status | In development |
Author | utas-kristan |
Genre | Action, Shooter |
Tags | Side Scroller, Singleplayer |
More posts
- Dragon Quest Update 6 - Documentation + User Guide33 days ago
- A Dragons Quest Update 5 - Interface and Polish38 days ago
- A Dragons Quest Update 3 - Enemies / Interaction / Puzzles50 days ago
- A Dragons Quest Update 2.1 - Level Blocking57 days ago
- A Dragons Quest Update 1 - Player Movement66 days ago
- A Dragons Quest Creation82 days ago
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